Hello everyone,
We would like to inform you that some changes have been made regarding classes and skills on our Lineage 2 Avalon. These adjustments are part of our ongoing effort to improve balance and overall gameplay experience.
Below you will find detailed information about all the recent updates and modifications. We kindly recommend that all players take a moment to review them carefully in order to stay up to date with the current mechanics.
Thank you for your support and enjoy your time on the server!
General Skills
Rush -- cooldown - 10s
Dreadnought
Fell Swoop — Extra effect for 5 minutes: Spear Atk. Spd +12% and Skill Damage +20% (PvP & PvE).
Revival — Restores HP to maximum and removes up to 3 negative effects. Can be used regardless of current HP.
Focus Attack — Spear single-target bonuses: Accuracy +6, Crit Chance +30%, Crit Damage +30%, PvP/PvE damage +30%.
Howl — P. Atk -15%, M. Atk -15%.
Destroyer
Guts — Increases M. Def and P. Def.
Immortal Soul — HP regeneration reduced to 29%.
Frenzy — Interlude style (full stats require 60% HP).
Tyrant
Immortal Soul — HP regeneration reduced to 29%.
Bounty Hunter
Thrill Fight — Speed -20%, Atk. Spd +5%.
Provoke — Attracts nearby monsters; target defense vs spear attacks -10 for 10s.
Hide — Invisibility; Speed -10%. Duration 10/15/30s. Any action except moving cancels it.
Warsmith
Mechanical Upgrade — Shares part of the master’s stats with the summoned mechanism (ability share).
Provoke — Attracts nearby monsters; target defense vs spear attacks -10 for 10s.
Daggers
Barrage of Nails — AoE around you (no target). Power 625–2740 by level.
Ultimate Evasion — Evasion +35 and P./M. skill evasion +40%.
Hawkeye
Hawk Eye — Adds +3% / +5% / +7% all skill damage (by level). P. Def penalty removed.
Silver Ranger
Rapid Fire — Range penalty reduced: 50% → 20%
Phantom Ranger
Counter Chance (Passive)— Bow P. Atk +10%; Physical Skill Power +15% (PvP) and +15% (PvE).
Counter Dash (Passive) -- When attacked , party member increase speed by 40 for 1 min.
Sword Singer
Impulse of Critical -- Temporarily increases +100 physical crit chance, +35% physical crit strength to party members. Additional MP is consumed for subsequent impulses.
Impulse of Power -- Temporarily increases party members' Physical Attack by 12% and Magic Attack by 20%. Consumes additional MP if another Impulse is already active.
Impulse of Defence -- Temporarily increases party members' Magic Defense by 30% and Physical Defense by 25%. Consumes additional MP if another Impulse is already active.
Impulse of Rage -- Temporarily increases party members' P. Atk. Speed by 15% and M. Atk. Speed by 30%. Consumes additional MP if another Impulse is already active.
Impulse of Defence -- Temporarily grants party members 8% damage absorption and reflects 20% of received damage. Consumes additional MP if another Impulse is already active.
Impulse of Siren -- Temporarily increases party members' M. Critical Rate and reduces skill reuse and MP consumption: P. Skill Reuse -10%, Physical Skill MP Cost -20%, Dance/Song MP Cost -20%. Consumes additional MP if another Impulse is already active.
Impulse of Body -- Temporarily increases party members' Max HP by 30% and Speed by +20. Consumes additional MP if another Impulse is already active.
Impulse of Cyclon -- Temporarily increases party members' Wind Resistance by +30 and Earth Resistance by +30. Consumes additional MP if another Impulse is already active.
Impulse of Advance -- Temporarily increases party members' Accuracy by +4, Evasion by +3, and HP Regeneration by 20%. Consumes additional MP if another Impulse is already active.
Impulse of Divine -- Temporarily increases party members' Holy Resistance by +30, Dark Resistance by +30, and Holy Power by +20. Consumes additional MP if another Impulse is already active.
Impulse of Ambience -- Temporarily increases party members' Water Resistance by +30 and Earth Resistance by +30. Consumes additional MP if another Impulse is already active.
Impulse of Recovery -- Temporarily reduces party members' skill reuse and MP consumption and increases MP regeneration: M. Skill Reuse -20%, P. Skill Reuse -20%, Magic Skill MP Cost -15%, Physical Skill MP Cost -5%, Dance/Song MP Cost -5%, MP Regeneration +20%. Consumes additional MP if another Impulse is already active.
Rush — Charge skill; cannot be used with bow/crossbow.
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Dagger Mastery / Dual Daggers — Updated (details coming).
Song of Silence — Proc chances being finalized.
Bladedancer
Impulse of Critical -- Temporarily increases +100 physical crit chance, +35% physical crit strength to party members. Additional MP is consumed for subsequent impulses.
Impulse of Power -- Temporarily increases party members' Physical Attack by 12% and Magic Attack by 20%. Consumes additional MP if another Impulse is already active.
Impulse of Defence -- Temporarily increases party members' Magic Defense by 30% and Physical Defense by 25%. Consumes additional MP if another Impulse is already active.
Impulse of Rage -- Temporarily increases party members' P. Atk. Speed by 15% and M. Atk. Speed by 30%. Consumes additional MP if another Impulse is already active.
Impulse of Defence -- Temporarily grants party members 8% damage absorption and reflects 20% of received damage. Consumes additional MP if another Impulse is already active.
Impulse of Siren -- Temporarily increases party members' M. Critical Rate and reduces skill reuse and MP consumption: P. Skill Reuse -10%, Physical Skill MP Cost -20%, Dance/Song MP Cost -20%. Consumes additional MP if another Impulse is already active.
Impulse of Body -- Temporarily increases party members' Max HP by 30% and Speed by +20. Consumes additional MP if another Impulse is already active.
Impulse of Cyclon -- Temporarily increases party members' Wind Resistance by +30 and Earth Resistance by +30. Consumes additional MP if another Impulse is already active.
Impulse of Advance -- Temporarily increases party members' Accuracy by +4, Evasion by +3, and HP Regeneration by 20%. Consumes additional MP if another Impulse is already active.
Impulse of Divine -- Temporarily increases party members' Holy Resistance by +30, Dark Resistance by +30, and Holy Power by +20. Consumes additional MP if another Impulse is already active.
Impulse of Ambience -- Temporarily increases party members' Water Resistance by +30 and Earth Resistance by +30. Consumes additional MP if another Impulse is already active.
Impulse of Recovery -- Temporarily reduces party members' skill reuse and MP consumption and increases MP regeneration: M. Skill Reuse -20%, P. Skill Reuse -20%, Magic Skill MP Cost -15%, Physical Skill MP Cost -5%, Dance/Song MP Cost -5%, MP Regeneration +20%. Consumes additional MP if another Impulse is already active.
Rush — Charge skill; cannot be used with bow/crossbow.
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Dagger Mastery / Dual Daggers — Updated (details coming).
Dance of Medusa — Proc chances being finalized.
Paladin
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Flame Icon (Nerfed) — Speed +25, Atk. Spd +25%, P./M. Def +35%, Sword/Dagger Crit Chance +100, Blunt/Fist Crit Damage +50%, Debuff Resistance +30%, incoming healing -50%.
Angelic Icon — Does not stack with Flame Icon.
Chain Strike — Pull (Range 500).
Temple Knight
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Touch of Eva (Reworked) — Speed +25, Atk./Cast Spd +25%, P./M. Evasion +20%, HP regen/s +100, Debuff Resistance +30%, incoming healing +30%.
Chain Strike — Pull (Range 500).
Shilien Knight
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Spirit of Shillien (Nerfed) — Speed +25, Atk. Spd +25%, P. Atk +25%, M. Atk +50%, Sword/Dagger Crit Chance +100, Blunt/Fist Crit Damage +50%, Vampiric +30%, incoming healing -50%.
Chain Strike — Pull (Range 500).
Dark Avenger
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Chain Strike — Pull (Range 500).
Bishop
Divine Power — 15s: restorative magic power +1000, P. Def +35%, M. Def +35%.
Vitalize — 50% debuff removal chance, removes up to 2 debuffs.
Elven Elder
Mass Vitalize — 50% debuff removal chance, removes up to 2 debuffs.
Vitalize — 50% debuff removal chance, removes up to 2 debuffs.
Shilien Elder
Major Heal — Restores HP by 690 Power. Consumes 1 Spirit Ore.
Party Recall — Teleports party members to a village. Cannot be used in specially designated places (e.g. GM Consultation Service).
Warcryer
Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore.
Overlord
Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore
Prophet
Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore
Necromancer
Dark Weapon — Increases the target's Dark attack level by 20 for 20 minutes.