Features
General
L2Avalon is a High Five project on the Salvation client focused on classic, world-driven progression — not instance spam or “twink” metas. No Kamael race, reduced instanced content, and a setup that lets you play with one main character without extra buff windows.
We keep the game balanced and competitive: every class is tuned to be viable in PvE and PvP, and out-of-meta classes get boosted instead of adding power-creep trash. The economy is Adena-based, farming is rewarded with boosted Drop/Spoil for each stage, and it’s truly free-to-play friendly — donation coins can drop from mobs, raids, and epics, so everything can be earned by playing.
- Rates: Dynamic XP scaling from 50x (Lv 1–40) to 1x (Lv 78+) — staged progression with new content every week
- Adena / Drop / Spoil: 3x / 5x / 5x
- Premium Account: +30% EXP, SP, Adena, Drop, Spoil, Quest Drop, Fame, Raid Drop, Seal Stones
- NPC Buffer: Buff time 2h (Premium 3h)
- Buff slots: 20+ 4 Divine + 12 Impulses(Dance/Song)
- Box limit: 3 windows per PC
Rates
| Type | Default | With Premium (+30%) |
|---|---|---|
| Adena | 1 | 1.3 |
| Drop / Spoil | 10 | 13 |
| Raid Boss Drop | 8 | 10.4 |
| Quest Rewards | 3 | 3.9 |
Features
- Auto-login
- Automatic CP/HP/MP potion usage
- Commands & shortened commands
- Additional panels (LS usage, set switching, consumables)
- Customizable interface (party window, buff display)
- Step-by-step server progression
- General chat (!) available from level 40
- Limit: only 1 window can use auto-farm at the same time
- Daily time: without Premium 1 hour/day
- Extra tickets: can be purchased with PC Bang points (earned for being online).
- Disabled zones: CC / IT / FOG / VARKA / KETRA
- Reworked set bonuses
- Reworked SA system
- Enchanted set bonuses
- Enchanted shirt bonuses
- Fake Epic jewelry (weakened alternative)
- New skills added
- Old skills updated
- New enchant branches + updated existing ones
- Subclass skills
- Clan skills
- Events
- Missions
- Instances
- Daily rewards for level 20+ (login + 30 minutes in-game)
- Champion mobs: x10 and x20
- Updated Raid Bosses: improved drops
- New bosses added
- Inventory expanded to 150 slots
- Increased carry weight limit
- MP potion restores 1000 MP, cooldown 10s
- Fishing
- Manor
Stages
Professions
- 1st & 2nd class: free
- 3rd class: 30,000,000 Adena
- 3rd class reward: 1× Giant’s Codex
- Designed for fast progression and less routine
- Clear & simple requirements without long grinding chains
Subclass
- Short subclass quest (or via Donate Coins)
- No limits on subclasses
- You can take any profession (no “same class type” restrictions)
- Subclass certifications work on all subclasses
Buffer
- Buff slots: 28
- Dance/Song slots: 12 + 4 extra
- Buff duration: 2 hours
- Premium buff duration: 3 hours
GM Shop
- Full B-grade for Adena
- A-grade for crystals
- Top A weapons: Adena / crystals + special items from Primeval quests
- All supplies up to A-grade
- Talisman section available
Donate Shop
- Quest items
- Supplies
- Power Shirts
- Cosmetics
- .dressme system
Instances
- Levels: 70–80 and 80+
- 70+ rewards: BEAA, BEWA, Giant’s Codex, Life Stones, potions
- 78+ rewards: BEAS, BEWS, Giant’s Codex, Life Stones, potions
- Extra reward for mission completion
- Boss drops: Dynasty
- Special reward box with spellbooks
- Soul Crystal leveling to 14: 50% party (one from party)
- Easy farm for Dynasty parts (80+)
- Farm: Icarus and Vesper weapons
Locations
- Mobs drop Life Stones
- Quest to buy A weapons and materials
- Tyrannosaurus Soul Crystal leveling: 30% (one from party)
- Quest for materials like on Interlude
- Simplified alliance quest
- Alliance level 4–5 can be completed without Raid Boss kills
- Instead of waiting for RB, you can farm mobs to progress
- The Finest Food quest has been changed
- You can choose which recipe to receive
- You can farm more than one set of quest items (not limited to 100)
- Special location + quest to farm Dynasty gear
- Soul Crystal leveling to 14: 50% (one from party)
- Special instance-zone for faster Dynasty farm
- Soul Crystal leveling to 14: 50% (one from party)
- Special zones to farm Moirai / Icarus gear
- Special quest to farm additional Moirai & Icarus Keys and Recipes
- Main zone for Vesper progression
Olympiad
- Period: Friday – Saturday
- Time: 18:00 – 01:00 (server time)
- Cycle: 1 week
- Rewards condition: minimum 15 matches to receive rewards
- Reward cap: up to +6 items (to keep balance)
- Hero weapons: reworked / actualized for this server
- Olympiad shop: adjusted to match the server type and economy
- We removed arenas that allow easy abuse / jumping out.
- Remaining arenas: Fountain and Open Arena
Events
- Frequency: every 1 hour
- Formats: TvT, CTF, DM
Missions
- Instances (daily tasks + rewards)
- Olympiad participation goals
- Farm locations objectives
- Leveling progression missions
Skills: General
- Auto-learn skills up to level 75
- Forgotten skills from spellbooks are available for Adena in GM Shop
- Core mechanics based on High Five
- Standard Hi5 skill enchanting
- Skills work for all your subclasses (not only main)
- No skill specialization: any subclass can learn all available skills
- Retail Hi5 clan skills (active for all clan members)
- Squad skills enabled learnable at same clan manager like other skills
- Special buff for online clan leader: +5% PvE DMG/DEF
Class Skills
Clan Skills
- Retail High Five clan skills.
- Skills apply to all clan members (not limited to specific roles).
- Squad skill system is enabled — skills are learned at the Clan Skill Manager and require Clan Eggs to learn.
- Bonuses work for the squad members as intended.
Set Changes
- Tallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
- Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze +50%, Resist Medusa +30% | Shield: Shield Def. Rate +18%
- Nightmare: CON +2, DEX -2, P. Atk. +4%, P. Def. +6%, Magic Resistance +5, Resist Sleep +70%, Resist Hold +70% | Shield: Damage Reflect +5%
- Majestic: STR +2, CON -2, P. Atk. +6%, Accuracy +5, Resist Stun +50%
- Tallum: MEN +2, WIT -1, Cast. Spd. +15%, Skill Use Time -8%, Max HP +222, MP Regen +8%, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
- Dark Crystal: STR +1, CON -1, Atk. Spd. +4%, P. Atk. +4%, Resist Paralyze +50%
- Nightmare: DEX +1, CON -1, M. Def. +7%, P. Skill Evasion +5%, Vampiric Rage +3%, Resist Sleep +70%, Resist Hold +70%
- Majestic: DEX +1, CON -1, P. Atk. (Bow/Crossbow) +8%, Max HP +240, Weight limit +5759, Resist Stun +50%
- Tallum: WIT +2, INT -1, M. Def. +8%, Cast. Spd. +15%, Speed +7, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
- Dark Crystal: WIT +2, MEN -2, P. Def. +8%, Cast. Spd. +15%, Speed +7, Magic Cancel Rate -50, Resist Paralyze +50%
- Nightmare: INT +2, WIT -1, M. Atk. +13%, Cast. Spd. +10%, M. Crit. Power +12%, MP Regen +8%, Resist Sleep +70%, Resist Hold +70%
- Majestic: MEN +1, INT -1, Cast. Spd. +15%, Max MP +240, MP Regen +8%, Resist Stun +50%
- Imperial Crusader: STR +2, P./M. Def. +8%, Max HP +445, Sleep/Root Resist +70%
- Draconic: DEX +1, STR +1, P. Atk. Spd. +4%, P. Atk. +4%, Max MP +289, Weight limit +5759
- Major Arcana: WIT +2, INT +1, MEN -1, M. Atk. +17%, Cast. Spd. +7%, Move Speed +7, Stun/Cancel Resist +50%, Weight limit +5759
- Shield Master: CON +2, Max HP +520, P. Def. +6.6%, M. Def. +8%, Healing Efficiency +6%, P. Critical Damage Resist -5%, Mental/Stun Resist +20%
- Weapon Master: STR +2, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%
- Force Master: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, Speed +3, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%
- Bard: STR +2, CON -2, Max HP +520, P. Def. +6.6%, P. Critical Damage Resist -5%, MP Cost (Rhythm) -12%, Mental/Stun Resist +20%
- Force: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +4%, P. Atk. +6.6%, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%
- Dagger: DEX +2, CON -2, Max HP +520, Atk. Spd. +3.24%, P. Crit. Damage +5%, Evasion +5.3, Speed +4, Avoid Rate (Physical skills) +5%, Re-use (Phys/Magic) -5%, Mental/Stun Resist +20%
- Bow: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +3.24%, Accuracy +4.3, Speed +3, Bow Range +50, Re-use (Phys/Magic) -12%, Mental/Stun Resist +20%
- Weapon: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%
- Enchanter: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, MP Cost (Phys/Magic) -6%, Resist Buff Cancel +15%, Mental/Stun Resist +20%
- Summoner: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, P. Atk. +8%, P. Def. +6%, Healing Efficiency +5%, Magic Cancel Rate -20%, Transfer 5% dmg to servitor, Mental/Stun Resist +20%
- Healer: MEN +2, WIT +1, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, Magic Cancel Rate -20%, MP Cost (Magic/Physical) -3%, Resist Buff Cancel +15%, Mental/Stun Resist +20%
- Wizard: INT +1, WIT +1, MEN -2, Max MP +321, Cast. Spd. +15%, M. Atk. +15%, Speed +5, M. Crit. Damage +15%, Magic Cancel Rate -20%, Mental/Stun Resist +20%
Rare Equipment
SA Changes
- Dragon Slayer: Critical Drain → Focus (Crit Chance +61) ++
- Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61) ++
- Doom Crusher: Anger → Focus (Crit Chance +61) ++
- Soul Bow: Cheap Shot → Focus (Crit Chance +64) ++
- Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64) ++
- Sirra's Blade: Critical Poison → Focus (Crit Chance +66) +++
- Themis' Tongue: Magic Focus → Acumen (Cast Speed +15%) +++
- Cabrio's Hand: Magic Silence → Acumen (Cast Speed +15%) +++
- Sobekk's Hurricane: Critical Drain → Focus (Crit Chance +66) +++
- Daimon Staff: Acumen (Cast Speed +10%) ++
- Basalt Battlehammer: HP Drain → Haste (Attack Speed +7%)
- Basalt Battlehammer: HP Regeneration → Focus (Crit Chance +84)
- Dragon Hunter Axe: HP Drain → Haste (Attack Speed +7%)
- Dragon Hunter Axe: HP Regeneration → Focus (Crit Chance +84)
- Imperial Staff: MP Regeneration → Acumen (Cast Speed +10%)
- Dynasty Halberd: Light → Haste
- Dynasty Cudgel: Anger → Haste
- Dynasty Cudgel: Rsk. Focus → Focus
- Dynasty Bagh: Rsk. Evasion → Health
- Dynasty Staff: Acumen (10%)
Enchant System
- Safe Enchant: +3
- Max Enchant: Armor +10, Weapons +16
- Blessed: +10% success chance
- Lucky Stone: +10% success chance
| Equipment Type | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Physical Weapons | 75% | 72% | 69% | 66% | 63% | 60% | 57% | 54% | 51% | 48% | 45% | 42% | 39% |
| Magic Weapons | 55% | 52% | 49% | 46% | 43% | 40% | 37% | 34% | 31% | 28% | 25% | 22% | 19% |
| Armor & Jewelry | 65% | 60% | 55% | 50% | 45% | 40% | 35% | — | — | — | — | — | — |
| Power Shirt | 50% | 30% | 25% | 20% | 15% | 10% | 5% | — | — | — | — | — | — |
Set Enchant Bonuses
| Enchant | B-grade | A-grade | S / S80 / S84 |
|---|---|---|---|
| +3 | 14 | 16 | 17 |
| +4 | 42 | 47 | 52 |
| +5 | 84 | 94 | 104 |
| +6 | 139 | 157 | 173 |
| +7 | 209 | 235 | 259 |
| +8 | 293 | 329 | 363 |
| +9 | 390 | 439 | 484 |
| +10 | 502 | 564 | 623 |
| +11 | 627 | 705 | 778 |
- +6: P. Def. +40, MP Recovery Bonus +2.8, Speed +1, Vampiric Rage +1%, Damage Reflect +1%
- +7: P. Def. +56, MP Recovery Bonus +2.8, Speed +2, Vampiric Rage +2%, Damage Reflect +2%
- +8: P. Def. +72, MP Recovery Bonus +2.8, Speed +3, Vampiric Rage +3%, Damage Reflect +3%
- +9: P. Def. +98, MP Recovery Bonus +2.8, Speed +4, Vampiric Rage +4%, Damage Reflect +4%
- +10: P. Def. +120, MP Recovery Bonus +2.8, Speed +5, Vampiric Rage +5%, Damage Reflect +5%
- +6: M. Def. +40, Evasion/Speed +1, Crit. Rate +5, Crit. Damage +1%
- +7: M. Def. +56, Evasion/Speed +2, Crit. Rate +10, Crit. Damage +2%
- +8: M. Def. +72, Evasion/Speed +3, Crit. Rate +15, Crit. Damage +3%
- +9: M. Def. +98, Evasion/Speed +4, Crit. Rate +20, Crit. Damage +4%
- +10: M. Def. +120, Evasion/Speed +5, Crit. Rate +25, Crit. Damage +5%
- +6: P. Def. +25, M. Def. +20, Speed +1, MP Consumption -4%, M. Atk. +1%
- +7: P. Def. +35, M. Def. +25, Speed +2, MP Consumption -5%, M. Atk. +2%
- +8: P. Def. +45, M. Def. +36, Speed +3, MP Consumption -6%, M. Atk. +3%
- +9: P. Def. +60, M. Def. +48, Speed +4, MP Consumption -8%, M. Atk. +4%
- +10: P. Def. +75, M. Def. +60, Speed +5, MP Consumption -10%, M. Atk. +5%
Olf's T-Shirt
| Enchant | Bonuses | Extra Skills |
|---|---|---|
| +0 | M. Def. +25, P. Def. +25 | — |
| +1 | M. Def. +27, P. Def. +27 | — |
| +2 | M. Def. +29, P. Def. +29 | — |
| +3 | M. Def. +31, P. Def. +31 | — |
| +4 | M. Def. +37, P. Def. +37, Speed +1, Max HP +25 | CON +1 | — |
| +5 | M. Def. +44, P. Def. +44, Speed +2, Max HP +78 | CON +1, MEN +1 | — |
| +6 | M. Def. +52, P. Def. +52, Speed +2, Max HP +156 | CON +1, MEN +1, STR +1, INT +1 | Active: Blessed Escape (reuse 1 hour) |
| +7 | M. Def. +61, P. Def. +61, Speed +3, Max HP +259 | CON +1, MEN +1, STR +1, INT +1, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) |
| +8 | M. Def. +71, P. Def. +71, Speed +3, Max HP +388 | CON +2, MEN +2, STR +1, INT +1, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) |
| +9 | M. Def. +82, P. Def. +82, Speed +4, Max HP +544 | CON +2, MEN +2, STR +2, INT +2, WIT +1, DEX +1 |
Active: Blessed Escape (reuse 1 hour)
Active: Invincibility (7 sec) (reuse 1 hour)
|
| +10 | M. Def. +95, P. Def. +95, Speed +5, Max HP +726 | CON +2, MEN +2, STR +2, INT +2, WIT +2, DEX +2 |
Active: Blessed Escape (reuse 1 hour)
Active: Invincibility (7 sec) (reuse 1 hour)
|
Talismans
- Passive Talismans — give stats while equipped.
- Active Talismans — give an effect when used.
- All talismans can be purchased for Adena and are time-limited.
- For Donate Coins you can buy Passive talismans with infinite duration.
- Yellow Attack Talisman : P. Atk. +82, M. Atk. +50, Atk. Spd. +25, Cast. Spd. +20, Critical Rate +30 <
- Yellow Defense Talisman : P. Def. +70, M. Def. +60, P. Critical Rate -3%, Critical Damage Received -100
- Yellow Speed Talisman : Speed +5, Accuracy +2, Evasion +2
- Life Force: regenerates HP / CP / MP on use.
- Maximum Clarity: skill MP cost becomes 1% of the default value for a short time.
- Meditation: regenerates MP on use.
- Divine Protection: grants massive defense for a short time | P. Def. +3600, M. Def. +2700.
Raid Bosses
- Up to Lv 64: respawn 8h + 2h (random).
- Lv 65+: respawn window 18:00 – 23:00 (server time).
- Sub / Noblesse / Varka & Ketra Ally raid bosses: respawn 6h + 1h (random).
- Barakiel & Cabrio: Lv 75.
- Auto-flag on RB hit.
- Announcements are sent before the raid boss spawns.
- ALT + B shows raid/epic respawn timers and detailed info.
- All raid bosses have a special drop added.
- Lv 70+ raid bosses can drop: Soul Shards (gear improvement), Giant Codex, Clan Reputation.
Epic Bosses
- All epics are Lv 80.
- Auto PvP zone is enabled around all epic bosses.
- Ant Queen: every 2 days at 20:30 | ± 15 min.
- Orfen: every 2 days at 20:30 | ± 15 min.
- Core: every 2 days at 20:30 | ± 15 min.
- Zaken: every 2 days at 20:30 | ± 15 min.
- Freya: every Monday at 21:00 | ± 15 min | Open World (Remade).
- Frintezza: every Tuesday at 21:00 | ± 15 min | Open World (Remade).
- Baium: every Thursday at 21:00 | ± 15 min | Teleporter has no restriction check.
- Antharas: every Friday at 21:00 | ± 15 min. Waiting Time 15min
- Valakas: every Saturday at 21:00 | ± 15 min. Waiting Time 15min
- Freya and Frintezza are remade epics and now are Open World bosses.
- They use a separate custom system (access, flow, and mechanics adapted for open world gameplay).
Epic Jewelry
- Epic jewelry is available in two versions: Simple and Improved.
- Improved versions provide stronger bonuses and are available via the Epic Shop.
- Simple: +5% DMG, STR/INT +1, Move Speed +2
- Improved: +5% DMG, STR/INT +2, Move Speed +4
- Simple: Heal +4%, MP Consumption -4%, Max HP +400, CON/MEN +1
- Improved: Heal +6%, MP Consumption -6%, Max HP +600, CON/MEN +2
- Poison Resist +30% | Poison Chance +30%
- Hold Resist +20% | Hold Chance +20%
- Accuracy +2
- P. Crit. Power +20%
- P. Atk. +5% | M. Atk. +5%
- Bleeding Resist +40% | Bleeding Chance +40%
- Shock & Mental Resist +30% | Shock & Mental Chance +30%
- Healing Power +15%
- Vampiric Rage effect +4%
- Poison Resist +40% | Poison Chance +40%
- Hold Resist +30% | Hold Chance +30%
- Accuracy +2
- P. Crit. Power +20%
- Atk. Spd. +6% | Cast. Spd. +6%
- DEX +1
- Sleep/Paralysis/Stun Resist +20% | Chance +20%
- Poison/Bleeding Resist +25% | Chance +25%
- Skill Cooldown -7%
- Return Damage from melee attacks +6%
Fake Epic Jewelry
- Daily Solo Kamaloka: hunt 300 mobs (daily mission).
- Server Raid Boss: deal damage to the RB (boss respawn is every 4 hours).
- Fake epics are a budget alternative to real epics.
- They provide smaller bonuses and are easier to obtain.
- Fake Ant Queen: +7% Critical Damage
- Fake Core: +5% P. Atk. / M. Atk.
- Fake Zaken: Stun & Mental Resist +10%, Life Steal (heal) +2%
- Fake Orfen: Healing Power +2%, MP Consumption -2%, Max HP +250
- Fake Baium: +7% Critical Damage, Atk. Spd. +2%, Cast. Spd. +2%
Free 2 Play
- Donate Coins can be earned in-game — you don’t have to donate to progress.
-
Where they drop:
- Mobs Lv 76+
- Raid Bosses Lv 70+
- Epic Bosses
- This system is designed to make the server friendly for Free2Play players and keep the game fair — if you play, you can reach the same goals without being forced to donate.

