Class Balance
Class Balance
General Skills
Rush — Cooldown: 10s.
Dreadnought
Fell Swoop — Extra effect for 5 minutes: Spear Atk. Spd +12% and Skill Damage +20% (PvP & PvE).
Revival — Restores HP to maximum and removes up to 3 negative effects. Can be used regardless of current HP.
Focus Attack — Spear single-target bonuses: Accuracy +6, Crit Chance +30%, Crit Damage +30%, PvP/PvE damage +30%.
Howl — P. Atk -15%, M. Atk -15%.
Destroyer
Guts — Increases M. Def and P. Def.
Immortal Soul — HP regeneration reduced to 29%.
Frenzy — Interlude style (full stats require 60% HP).
Tyrant
Immortal Soul — HP regeneration reduced to 29%.
Bounty Hunter
Thrill Fight — Speed -20%, Atk. Spd +5%.
Provoke — Attracts nearby monsters; target defense vs spear attacks -10 for 10s.
Hide — Invisibility; Speed -10%. Duration 10/15/30s. Any action except moving cancels it.
Warsmith
Mechanical Upgrade — Shares part of the master’s stats with the summoned mechanism (ability share).
Provoke — Attracts nearby monsters; target defense vs spear attacks -10 for 10s.
Daggers
Barrage of Nails — AoE around you (no target). Power 625–2740 by level.
Ultimate Evasion — Evasion +35 and P./M. skill evasion +40%.
Hawkeye
Hawk Eye — Adds +3% / +5% / +7% all skill damage (by level). P. Def penalty removed.
Silver Ranger
Rapid Fire — Range penalty reduced: 50% → 20%
Phantom Ranger
Counter Power Shot — Bow P. Atk +10%; Physical Skill Power +15% (PvP) and +15% (PvE).
Counter Dash .
Sword Singer
Impulses after level 80 (Combined dances and songs)
Rush — Charge skill; cannot be used with bow/crossbow.
Dagger Mastery / Dual Daggers — Updated (details coming).
Song of Silence — Proc chances being finalized.
Bladedancer
Impulses after level 80 (Combined dances and songs)
Rush — Charge skill; cannot be used with bow/crossbow.
Dagger Mastery / Dual Daggers — Updated (details coming).
Dance of Medusa — Proc chances being finalized.
Paladin
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Flame Icon (Nerfed) — Speed +25, Atk. Spd +25%, P./M. Def +35%, Sword/Dagger Crit Chance +100, Blunt/Fist Crit Damage +50%, Debuff Resistance +30%, incoming healing -50%.
Angelic Icon — Does not stack with Flame Icon.
Chain Strike — Pull (Range 500).
Temple Knight
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Touch of Eva (Reworked) — Speed +25, Atk./Cast Spd +25%, P./M. Evasion +20%, HP regen/s +100, Debuff Resistance +30%, incoming healing +30%.
Chain Strike — Pull (Range 500).
Shillien Knight
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Spirit of Shillien (Nerfed) — Speed +25, Atk. Spd +25%, P. Atk +25%, M. Atk +50%, Sword/Dagger Crit Chance +100, Blunt/Fist Crit Damage +50%, Vampiric +30%, incoming healing -50%.
Chain Strike — Pull (Range 500).
Dark Avenger
Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%
Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%
Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%
Chain Strike — Pull (Range 500).
Bishop
Divine Power — 15s: restorative magic power +1000, P. Def +35%, M. Def +35%.
Vitalize — 50% debuff removal chance, removes up to 2 debuffs.
Elven Elder
Mass Vitalize — 50% debuff removal chance, removes up to 2 debuffs.
Vitalize — 50% debuff removal chance, removes up to 2 debuffs.
Shillien Elder
Major Heal — Restores HP by 690 Power. Consumes 1 Spirit Ore.
Party Recall — Teleports party members to a village. Cannot be used in specially designated places (e.g. GM Consultation Service).
Warcryer
Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore.
Overlord
Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore.
Prophet
Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore.
Necromancer
Dark Weapon — Increases the target's Dark attack level by 20 for 20 minutes.