Class Balance

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Class Balance

General Skills

Rush — Cooldown: 10s.

Dreadnought

Fell Swoop — Extra effect for 5 minutes: Spear Atk. Spd +12% and Skill Damage +20% (PvP & PvE).

Revival — Restores HP to maximum and removes up to 3 negative effects. Can be used regardless of current HP.

Focus Attack — Spear single-target bonuses: Accuracy +6, Crit Chance +30%, Crit Damage +30%, PvP/PvE damage +30%.

Howl — P. Atk -15%, M. Atk -15%.

Destroyer

Guts — Increases M. Def and P. Def.

Immortal Soul — HP regeneration reduced to 29%.

Frenzy — Interlude style (full stats require 60% HP).

Tyrant

Immortal Soul — HP regeneration reduced to 29%.

Bounty Hunter

Thrill Fight — Speed -20%, Atk. Spd +5%.

Provoke — Attracts nearby monsters; target defense vs spear attacks -10 for 10s.

Hide — Invisibility; Speed -10%. Duration 10/15/30s. Any action except moving cancels it.

Warsmith

Mechanical Upgrade — Shares part of the master’s stats with the summoned mechanism (ability share).

Provoke — Attracts nearby monsters; target defense vs spear attacks -10 for 10s.

Daggers

Barrage of Nails — AoE around you (no target). Power 625–2740 by level.

Ultimate Evasion — Evasion +35 and P./M. skill evasion +40%.

Hawkeye

Hawk Eye — Adds +3% / +5% / +7% all skill damage (by level). P. Def penalty removed.

Silver Ranger

Rapid Fire — Range penalty reduced: 50% → 20%

Phantom Ranger

Counter Power Shot — Bow P. Atk +10%; Physical Skill Power +15% (PvP) and +15% (PvE).

Counter Dash .

Sword Singer

Impulses after level 80 (Combined dances and songs)

Rush — Charge skill; cannot be used with bow/crossbow.

Dagger Mastery / Dual Daggers — Updated (details coming).

Song of Silence — Proc chances being finalized.

Bladedancer

Impulses after level 80 (Combined dances and songs)

Rush — Charge skill; cannot be used with bow/crossbow.

Dagger Mastery / Dual Daggers — Updated (details coming).

Dance of Medusa — Proc chances being finalized.

Paladin

Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%

Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%

Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%

Flame Icon (Nerfed) — Speed +25, Atk. Spd +25%, P./M. Def +35%, Sword/Dagger Crit Chance +100, Blunt/Fist Crit Damage +50%, Debuff Resistance +30%, incoming healing -50%.

Angelic Icon — Does not stack with Flame Icon.

Chain Strike — Pull (Range 500).

Temple Knight

Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%

Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%

Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%

Touch of Eva (Reworked) — Speed +25, Atk./Cast Spd +25%, P./M. Evasion +20%, HP regen/s +100, Debuff Resistance +30%, incoming healing +30%.

Chain Strike — Pull (Range 500).

Shillien Knight

Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%

Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%

Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%

Spirit of Shillien (Nerfed) — Speed +25, Atk. Spd +25%, P. Atk +25%, M. Atk +50%, Sword/Dagger Crit Chance +100, Blunt/Fist Crit Damage +50%, Vampiric +30%, incoming healing -50%.

Chain Strike — Pull (Range 500).

Dark Avenger

Combat Aura — Lv 52: Party P./M. Atk +3%, Atk. Spd +3%, M. Atk. Spd +2%, incoming healing +3%

Lv 64: Party P./M. Atk +4%, Atk. Spd +4%, M. Atk. Spd +2.5%, incoming healing +4%

Lv 70: Party P./M. Atk +5%, Atk. Spd +5%, M. Atk. Spd +3%, incoming healing +5%

Chain Strike — Pull (Range 500).

Bishop

Divine Power — 15s: restorative magic power +1000, P. Def +35%, M. Def +35%.

Vitalize — 50% debuff removal chance, removes up to 2 debuffs.

Elven Elder

Mass Vitalize — 50% debuff removal chance, removes up to 2 debuffs.

Vitalize — 50% debuff removal chance, removes up to 2 debuffs.

Shillien Elder

Major Heal — Restores HP by 690 Power. Consumes 1 Spirit Ore.

Party Recall — Teleports party members to a village. Cannot be used in specially designated places (e.g. GM Consultation Service).

Warcryer

Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore.

Overlord

Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore.

Prophet

Chain Heal — Heals the target and up to 10 most injured allies around the target for 30% Max HP (decreasing from the lowest HP). Requires 4 Spirit Ore.

Necromancer

Dark Weapon — Increases the target's Dark attack level by 20 for 20 minutes.

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