Flexible subclass system with a short unlock quest (or Donate Coins), no subclass limits, no class-type restrictions, and certifications that apply across all your subclasses.
- 1st & 2nd class: free
- 3rd class: 30,000,000 Adena
- 3rd class reward: 1× Giant’s Codex
- Designed for fast progression and less routine
- Clear & simple requirements without long grinding chains
Full details
Class change
- 1st & 2nd class: free
- 3rd class: 30,000,000 Adena
- 3rd class reward: 1× Giant’s Codex
Notes
- Designed for fast progression and less routine
- Clear & simple requirements without long grinding chains
Subclass accessShort subclass quest (or via Donate Coins)No limits on subclassesYou can take any profession (no “same class type” restrictions)Subclass certificationsSubclass certifications work on all subclasses
- Short subclass quest (or via Donate Coins)
- No limits on subclasses
- You can take any profession (no “same class type” restrictions)
- Subclass certifications work on all subclasses
Full details
Subclass access
- Short subclass quest (or via Donate Coins)
- No limits on subclasses
- You can take any profession (no “same class type” restrictions)
Subclass certifications
- Subclass certifications work on all subclasses
Buff slotsBuff slots: 28Dance/Song slots: 12 + 4 extraDurationBuff duration: 2 hoursPremium buff duration: 3 hours.sellbuff
- Buff slots: 28
- Dance/Song slots: 12 + 4 extra
- Buff duration: 2 hours
- Premium buff duration: 3 hours
Full details
Buff slots
Duration

.sellbuff
Gear accessFull B-grade for AdenaA-grade for crystalsTop A weapons: Adena / crystals + special items from Primeval questsSuppliesAll supplies up to A-gradeTalisman section available
- Full B-grade for Adena
- A-grade for crystals
- Top A weapons: Adena / crystals + special items from Primeval quests
- All supplies up to A-grade
- Talisman section available
Full details
Gear access
Supplies

Useful itemsQuest itemsSuppliesPower ShirtsCosmetics & systemsCosmetics.dressme system
- Quest items
- Supplies
- Power Shirts
- Cosmetics
- .dressme system
Full details
Useful items
Quest items
Supplies
Power Shirts
Cosmetics & systems

Solo Kamaloka (reworked reward)Levels: 70–80 and 80+70+ rewards: BEAA, BEWA, Giant’s Codex, Life Stones, potions78+ rewards: BEAS, BEWS, Giant’s Codex, Life Stones, potionsExtra reward for mission completionCan enter Eve…
- Levels: 70–80 and 80+
- 70+ rewards: BEAA, BEWA, Giant’s Codex, Life Stones, potions
- 78+ rewards: BEAS, BEWS, Giant’s Codex, Life Stones, potions
- Extra reward for mission completion
- Can enter Every day and buy extra pass for second time from shop's
Full details

Solo Kamaloka (reworked reward)
Levels: 70–80 and 80+
70+ rewards: BEAA, BEWA, Giant’s Codex, Life Stones, potions
78+ rewards: BEAS, BEWS, Giant’s Codex, Life Stones, potions
Extra reward for mission completion
Can enter Every day and buy extra pass for second time from shop's
Twins (80+ lvl)
Boss drops: Dynasty
Special reward box with spellbooks of Will's and Protections
Soul Crystal leveling to 14: 50% party (one from party)
Can Enter every day. No extra passes.
Chambers (81+ lvl)
Tiat (82+ lvl)
Farm: Icarus and Vesper weapons
Spellbooks of Will's and Protections
Resets Wednesday and Saturday 6:30. No extra passes.
SchedulePeriod: Friday – SaturdayTime: 18:00 – 01:00 (server time)Cycle: 1 weekRewards & RulesRewards condition: minimum 15 matches to receive rewardsReward cap: up to +6 items (to keep balance)Hero weapons: reworked…
- Period: Friday – Saturday
- Time: 18:00 – 01:00 (server time)
- Cycle: 1 week
- Rewards condition: minimum 15 matches to receive rewards
- Reward cap: up to +6 items (to keep balance)
Full details
Schedule
Rewards & Rules
Rewards condition: minimum 15 matches to receive rewards
Reward cap: up to +6 items (to keep balance)
Hero weapons: reworked / actualized for this server
Olympiad shop: adjusted to match the server type and economy
Arenas

DailyInstances (daily tasks + rewards)WeeklyOlympiad participation goalsFarm locations objectivesOne-timeLeveling progression missions
- Instances (daily tasks + rewards)
- Olympiad participation goals
- Farm locations objectives
- Leveling progression missions
Full details
Daily
Weekly
One-time

Auto-learnAuto-learn skills up to level 75Forgotten skillsForgotten skills from spellbooks are available for Adena in GM ShopHigh Five mechanicsCore mechanics based on High FiveStandard Hi5 skill enchantingSubclass skill…
- Auto-learn skills up to level 75
- Forgotten skills from spellbooks are available for Adena in GM Shop
- Core mechanics based on High Five
- Standard Hi5 skill enchanting
- Skills work for all your subclasses (not only main)
Full details
Auto-learn
- Auto-learn skills up to level 75
Forgotten skills
- Forgotten skills from spellbooks are available for Adena in GM Shop
High Five mechanics
- Core mechanics based on High Five
- Standard Hi5 skill enchanting
Subclass skills
- Skills work for all your subclasses (not only main)
- No skill specialization: any subclass can learn all available skills
Clan & squad skills
- Retail Hi5 clan skills (active for all clan members)
- Squad skills enabled learnable at same clan manager like other skills
- Special buff for online clan leader: +5% PvE DMG/DEF
Clan SkillsRetail High Five clan skills.Skills apply to all clan members (not limited to specific roles).Squad SkillsSquad skill system is enabled — skills are learned at the Clan Skill Manager and require Clan Eggs to l…
- Retail High Five clan skills.
- Skills apply to all clan members (not limited to specific roles).
- Squad skill system is enabled — skills are learned at the Clan Skill Manager and require Clan Eggs to learn.
- Bonuses work for the squad members as intended.
Full details
Clan Skills
- Retail High Five clan skills.
- Skills apply to all clan members (not limited to specific roles).
Squad Skills
- Squad skill system is enabled — skills are learned at the Clan Skill Manager and require Clan Eggs to learn.
- Bonuses work for the squad members as intended.
A Grade SetsHeavyTallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze…
- Tallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
- Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze +50%, Resist Medusa +30% | Shield: Shield Def. Rate +18%
- Nightmare: CON +2, DEX -2, P. Atk. +4%, P. Def. +6%, Magic Resistance +5, Resist Sleep +70%, Resist Hold +70% | Shield: Damage Reflect +5%
- Majestic: STR +2, CON -2, P. Atk. +6%, Accuracy +5, Resist Stun +50%
- Tallum: MEN +2, WIT -1, Cast. Spd. +15%, Skill Use Time -8%, Max HP +222, MP Regen +8%, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
Full details
A Grade Sets
Heavy
- Tallum: STR +2, CON -2, Atk. Spd. +8%, Weight limit +5759, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
- Dark Crystal: CON +2, STR -2, Cast. Spd. +15%, Healing Power +4, Resist Paralyze +50%, Resist Medusa +30% | Shield: Shield Def. Rate +18%
- Nightmare: CON +2, DEX -2, P. Atk. +4%, P. Def. +6%, Magic Resistance +5, Resist Sleep +70%, Resist Hold +70% | Shield: Damage Reflect +5%
- Majestic: STR +2, CON -2, P. Atk. +6%, Accuracy +5, Resist Stun +50%
Light
- Tallum: MEN +2, WIT -1, Cast. Spd. +15%, Skill Use Time -8%, Max HP +222, MP Regen +8%, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
- Dark Crystal: STR +1, CON -1, Atk. Spd. +4%, P. Atk. +4%, Resist Paralyze +50%
- Nightmare: DEX +1, CON -1, M. Def. +7%, P. Skill Evasion +5%, Vampiric Rage +3%, Resist Sleep +70%, Resist Hold +70%
- Majestic: DEX +1, CON -1, P. Atk. (Bow/Crossbow) +8%, Max HP +240, Weight limit +5759, Resist Stun +50%
Robe
- Tallum: WIT +2, INT -1, M. Def. +8%, Cast. Spd. +15%, Speed +7, Resist Poison +80%, Resist Bleeding +80%, Mental Resistance +50%
- Dark Crystal: WIT +2, MEN -2, P. Def. +8%, Cast. Spd. +15%, Speed +7, Magic Cancel Rate -50, Resist Paralyze +50%
- Nightmare: INT +2, WIT -1, M. Atk. +13%, Cast. Spd. +10%, M. Crit. Power +12%, MP Regen +8%, Resist Sleep +70%, Resist Hold +70%
- Majestic: MEN +1, INT -1, Cast. Spd. +15%, Max MP +240, MP Regen +8%, Resist Stun +50%
S Grade Sets
- Imperial Crusader: STR +2, P./M. Def. +8%, Max HP +445, Sleep/Root Resist +70%
- Draconic: DEX +1, STR +1, P. Atk. Spd. +4%, P. Atk. +4%, Max MP +289, Weight limit +5759
- Major Arcana: WIT +2, INT +1, MEN -1, M. Atk. +17%, Cast. Spd. +7%, Move Speed +7, Stun/Cancel Resist +50%, Weight limit +5759
Dynasty
Heavy
- Shield Master: CON +2, Max HP +520, P. Def. +6.6%, M. Def. +8%, Healing Efficiency +6%, P. Critical Damage Resist -5%, Mental/Stun Resist +20%
- Weapon Master: STR +2, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%
- Force Master: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, Speed +3, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%
- Bard: STR +2, CON -2, Max HP +520, P. Def. +6.6%, P. Critical Damage Resist -5%, MP Cost (Rhythm) -12%, Mental/Stun Resist +20%
Light
- Force: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +4%, P. Atk. +6.6%, Re-use (Phys/Magic) -6%, MP Cost (Physical) -6%, Mental/Stun Resist +20%
- Dagger: DEX +2, CON -2, Max HP +520, Atk. Spd. +3.24%, P. Crit. Damage +5%, Evasion +5.3, Speed +4, Avoid Rate (Physical skills) +5%, Re-use (Phys/Magic) -5%, Mental/Stun Resist +20%
- Bow: STR +1, DEX +1, CON -2, Max HP +520, Atk. Spd. +3.24%, Accuracy +4.3, Speed +3, Bow Range +50, Re-use (Phys/Magic) -12%, Mental/Stun Resist +20%
- Weapon: STR +1, DEX +1, CON -2, Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Mental/Stun Resist +20%
Robe
- Enchanter: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, MP Cost (Phys/Magic) -6%, Resist Buff Cancel +15%, Mental/Stun Resist +20%
- Summoner: MEN +2, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, P. Atk. +8%, P. Def. +6%, Healing Efficiency +5%, Magic Cancel Rate -20%, Transfer 5% dmg to servitor, Mental/Stun Resist +20%
- Healer: MEN +2, WIT +1, INT -2, Max MP +321, Cast. Spd. +15%, M. Atk. +10%, Speed +5, Healing Efficiency +8%, Magic Cancel Rate -20%, MP Cost (Magic/Physical) -3%, Resist Buff Cancel +15%, Mental/Stun Resist +20%
- Wizard: INT +1, WIT +1, MEN -2, Max MP +321, Cast. Spd. +15%, M. Atk. +15%, Speed +5, M. Crit. Damage +15%, Magic Cancel Rate -20%, Mental/Stun Resist +20%
Masterwork (Foundation) ItemsAll stats of Masterwork items are DefaultMasterwork Craft Chance: 4%Double Craft Chance: 3%
Full details
Masterwork (Foundation) Items
All stats of Masterwork items are Default
Masterwork Craft Chance: 4%
Double Craft Chance: 3%
A GradeDragon Slayer: Critical Drain → Focus (Crit Chance +61)Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)Doom Crusher: Anger → Focus (Crit Chance +61)Soul Bow: Cheap Shot → Focus (Crit Chance +64)Dragon Grin…
- Dragon Slayer: Critical Drain → Focus (Crit Chance +61)
- Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)
- Doom Crusher: Anger → Focus (Crit Chance +61)
- Soul Bow: Cheap Shot → Focus (Crit Chance +64)
- Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64)
Full details
A Grade
- Dragon Slayer: Critical Drain → Focus (Crit Chance +61)
- Dark Legion's Edge: Rsk. Focus → Focus (Crit Chance +61)
- Doom Crusher: Anger → Focus (Crit Chance +61)
- Soul Bow: Cheap Shot → Focus (Crit Chance +64)
- Dragon Grinder: Rsk. Evasion → Focus (Crit Chance +64)
- Sirra's Blade: Critical Poison → Focus (Crit Chance +66)
- Themis' Tongue: Magic Focus → Acumen (Cast Speed +15%)
- Cabrio's Hand: Magic Silence → Acumen (Cast Speed +15%)
- Sobekk's Hurricane: Critical Drain → Focus (Crit Chance +66)
- Daimon Staff: Acumen (Cast Speed +10%)
S Grade
- Basalt Battlehammer: HP Drain → Haste (Attack Speed +7%)
- Basalt Battlehammer: HP Regeneration → Focus (Crit Chance +84)
- Dragon Hunter Axe: HP Drain → Haste (Attack Speed +7%)
- Dragon Hunter Axe: HP Regeneration → Focus (Crit Chance +84)
- Imperial Staff: MP Regeneration → Acumen (Cast Speed +10%)
Dynasty
- Dynasty Halberd: Light → Haste
- Dynasty Cudgel: Anger → Haste
- Dynasty Cudgel: Anger → Haste
- Dynasty Sword: Light → Haste
- Dynasty Blade: Light → Haste
- Dynasty Bagh: Rsk. Evasion → Health
- Dynasty Staff: Acumen (10%)
Safe & Max Enchant Safe Enchant: +3Max Enchant: Armor +10, Weapons +16Full body Safe Enchant: +4Bonus StonesBlessed Enchants: +10% Success chanceLucky Stones: +10% Success chanceEquipment Type+4+5+6+7+8+9+10+11+12+13…
- Safe Enchant: +3
- Max Enchant: Armor +10, Weapons +16Full body Safe Enchant: +4
- Blessed Enchants: +10% Success chance
- Lucky Stones: +10% Success chance
Full details
Safe & Max Enchant
Bonus Stones
Equipment Type | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|
Physical Weapons | 75% | 72% | 69% | 66% | 63% | 60% | 57% | 54% | 51% | 48% | 45% | 42% | 39% |
Magic Weapons | 55% | 52% | 49% | 46% | 43% | 40% | 37% | 34% | 31% | 28% | 25% | 22% | 19% |
Armor & Jewelry | 65% | 60% | 55% | 50% | 45% | 40% | 35% | - | - | - | - | - | - |
Power Shirt | 50% | 30% | 25% | 20% | 15% | 10% | 5% | - | - | - | - | - | - |
Power Shirt Enchants: If fail keep the enchant, does not reset to +0 and does not destroy the item
Bonus HP on Armor EnchantingEnchantB-gradeA-gradeS / S80 / S84+3141617+4424752+58494104+6139157173+7209235259+8293329363+9390439484+10502564623+11627705778Extra HP is added per enchanted armor part.Heavy Armor+6: P. Def.…
- +6: P. Def. +40, MP Recovery Bonus +2.8, Speed +1, Vampiric Rage +1%, Damage Reflect +1%
- +7: P. Def. +56, MP Recovery Bonus +2.8, Speed +2, Vampiric Rage +2%, Damage Reflect +2%
- +8: P. Def. +72, MP Recovery Bonus +2.8, Speed +3, Vampiric Rage +3%, Damage Reflect +3%
- +9: P. Def. +98, MP Recovery Bonus +2.8, Speed +4, Vampiric Rage +4%, Damage Reflect +4%
- +10: P. Def. +120, MP Recovery Bonus +2.8, Speed +5, Vampiric Rage +5%, Damage Reflect +5%
Full details
Bonus HP on Armor Enchanting
Enchant | B-grade | A-grade | S / S80 / S84 |
|---|
+3 | 14 | 16 | 17 |
+4 | 42 | 47 | 52 |
+5 | 84 | 94 | 104 |
+6 | 139 | 157 | 173 |
+7 | 209 | 235 | 259 |
+8 | 293 | 329 | 363 |
+9 | 390 | 439 | 484 |
+10 | 502 | 564 | 623 |
+11 | 627 | 705 | 778 |
Extra HP is added per enchanted armor part.
Heavy Armor
+6: P. Def. +40, MP Recovery Bonus +2.8, Speed +1, Vampiric Rage +1%, Damage Reflect +1%
+7: P. Def. +56, MP Recovery Bonus +2.8, Speed +2, Vampiric Rage +2%, Damage Reflect +2%
+8: P. Def. +72, MP Recovery Bonus +2.8, Speed +3, Vampiric Rage +3%, Damage Reflect +3%
+9: P. Def. +98, MP Recovery Bonus +2.8, Speed +4, Vampiric Rage +4%, Damage Reflect +4%
+10: P. Def. +120, MP Recovery Bonus +2.8, Speed +5, Vampiric Rage +5%, Damage Reflect +5%
Light Armor
+6: M. Def. +40, Evasion/Speed +1, Crit. Rate +5, Crit. Damage +1%
+7: M. Def. +56, Evasion/Speed +2, Crit. Rate +10, Crit. Damage +2%
+8: M. Def. +72, Evasion/Speed +3, Crit. Rate +15, Crit. Damage +3%
+9: M. Def. +98, Evasion/Speed +4, Crit. Rate +20, Crit. Damage +4%
+10: M. Def. +120, Evasion/Speed +5, Crit. Rate +25, Crit. Damage +5%
Robe
+6: P. Def. +25, M. Def. +20, Speed +1, MP Consumption -4%, M. Atk. +1%
+7: P. Def. +35, M. Def. +25, Speed +2, MP Consumption -5%, M. Atk. +2%
+8: P. Def. +45, M. Def. +36, Speed +3, MP Consumption -6%, M. Atk. +3%
+9: P. Def. +60, M. Def. +48, Speed +4, MP Consumption -8%, M. Atk. +4%
+10: P. Def. +75, M. Def. +60, Speed +5, MP Consumption -10%, M. Atk. +5%
EnchantBonusesExtra Skills+0M. Def. +25, P. Def. +25—+1M. Def. +27, P. Def. +27—+2M. Def. +29, P. Def. +29—+3M. Def. +31, P. Def. +31—+4M. Def. +37, P. Def. +37, Speed +1, Max HP +25 | CON +1—+5M. Def. +44, P. Def. +44,…
Full details
Enchant | Bonuses | Extra Skills |
|---|
+0 | M. Def. +25, P. Def. +25 | — |
+1 | M. Def. +27, P. Def. +27 | — |
+2 | M. Def. +29, P. Def. +29 | — |
+3 | M. Def. +31, P. Def. +31 | — |
+4 | M. Def. +37, P. Def. +37, Speed +1, Max HP +25 | CON +1 | — |
+5 | M. Def. +44, P. Def. +44, Speed +2, Max HP +78 | CON +1, MEN +1 | — |
+6 | M. Def. +52, P. Def. +52, Speed +2, Max HP +156 | CON +1, MEN +1, STR +1, INT +1 | Active: Blessed Escape (reuse 1 hour) |
+7 | M. Def. +61, P. Def. +61, Speed +3, Max HP +259 | CON +1, MEN +1, STR +1, INT +1, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) |
+8 | M. Def. +71, P. Def. +71, Speed +3, Max HP +388 | CON +2, MEN +2, STR +1, INT +1, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) |
+9 | M. Def. +82, P. Def. +82, Speed +4, Max HP +544 | CON +2, MEN +2, STR +2, INT +2, WIT +1, DEX +1 | Active: Blessed Escape (reuse 1 hour) Active: Invincibility (7 sec) (reuse 1 hour) |
+10 | M. Def. +95, P. Def. +95, Speed +5, Max HP +726 | CON +2, MEN +2, STR +2, INT +2, WIT +2, DEX +2 | Active: Blessed Escape (reuse 1 hour) Active: Invincibility (7 sec) (reuse 1 hour) |
Talisman TypesPassive Talismans — give stats while equipped.Active Talismans — give an effect when used.How to GetAll talismans can be purchased for Adena and are time-limited.For Donate Coins you can buy Passive talisma…
- Passive Talismans — give stats while equipped.
- Active Talismans — give an effect when used.
- All talismans can be purchased for Adena and are time-limited.
- For Donate Coins you can buy Passive talismans with infinite duration.
- Yellow Attack Talisman : P. Atk. +82, M. Atk. +50, Atk. Spd. +25, Cast. Spd. +20, Critical Rate +30 <
Full details
Talisman Types
How to Get
Passive Talismans
Yellow Attack Talisman : P. Atk. +82, M. Atk. +50, Atk. Spd. +25, Cast. Spd. +20, Critical Rate +30 <
Yellow Defense Talisman : P. Def. +70, M. Def. +60, P. Critical Rate -3%, Critical Damage Received -100
Yellow Speed Talisman : Speed +5, Accuracy +2, Evasion +2
Active Talismans
Life Force: regenerates HP / CP / MP on use.
Maximum Clarity: skill MP cost becomes 1% of the default value for a short time.
Meditation: regenerates MP on use.
Divine Protection: grants massive defense for a short time | P. Def. +3600, M. Def. +2700.